

Things like Skeletons won't give you anything from them which is useless. These are extremely strong early on, sometimes lasting an entire loop. Three strengthened skeletons start each loop with you.

More skeletons mean more damage and potentially summons to take a beating. That with the Ancestral Home means you get HP from kills. 20 chance to summon an extra skeleton on the last summon for your max amount. You get caught in a vicious loop.Īlso, make sure all your cards are spawning enemies with a soul. I basically ruined a good run by taking that. Your skellies will die before they have a chance to do anything at the start of battle which means you take more damage which means your skellies die faster. I learned this the hard way: Don't take the trait that spreads out HP damage from your Necro to the minions. +1 to max is okay but if your Skellies are weak then having more of them won't do much in the long run since that's DPS or damage on your necro you're missing out on. I've only gotten the archer a few times but archer monsters in general at strong as hell. The basic skellie isn't worth much but the Warrior and Tank are pretty strong. Level means they'll last longer in battle and quality means you'll get better ones. You want Quality and Level for your skellies. Evasion so you don't get attacked and attack speed so you summon faster. After that you wanna go evasion and attack speed.
#Magic damage necromancer loop hero free#
A free 200+ HP in every battle is a god send. However, if you don’t, you might get stuck with a ring giving you +1 maximum skeletons the entire game. It’s probably the strongest class in Loop Hero if you get the right traits, cards, and items. My plan of attack so far with Necro has been magic HP which is pretty OP. The Necromancer is probably my favorite class to play since you have a much more unique fighting style. Not worth it for any type of melee build. Same with the Village? when you get that. They aren't worth the hassle for the rewards you get from them. Personally, I just nuke them when they pop up. They spawn from ten rocks/mountains and two villages respectively. In general, don't pop the Goblin camp or Bandits until you're ready to deal with them.
